For example, the player character may only be a couple of pixels away from the 'Scene Change' area, but he still walks all the way to the Marker before the Scene changes That works fine as far as it goes, but it isn't ideal. In all of my previous 2d games I've made it so that the player changes Scenes by clicking on a Hotspot, which makes him walk to its associated Marker, and when he gets there the Scene changes